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Tutorials

Systems

AsyncQueue#

Working with AsyncQueue callbacks via C++ API.

Callbacks#

Working with callbacks via C++ API by using the CallbackBase class.

CPUShader#

Multi-threaded ObjectMeshCluster update via the CPUShader class.

Console#

Working with console via C++ API by using the Console class.

Ffp#

Working with Ffp via C++ API by creating a plugin.

FileSample#

Working with files via C++ API by using the File class.

Images#

Working with images via C++ API by using the Image class.

Materials#

Working with materials via C++ API by using the Materials class.

NoData#

Adding core.ung to the virtual File System created via C++ API.

This sample demonstrates how to build a set of read-only data resources into the application. The built application is be accompanied by libraries only, and the contents of the data directory are built into the application.

Notice
Before copying the sample contents to your application, run the data.py script: it will copy a set of resources from the data/core directory and generate two resource files (data.indices and data.resource).

Package#

Adding a new package to the File System via C++ API.

Performance#

Performance comparison for different ways of adding an object to the world via C++ API.

Plugins#

Creating a C++ plugin.

Properties#

Managing properties via C++ API by using the Properties class.

Simple#

A simple C++ application with the dialog window called in UnigineScript.

StreamBase#

Creating a new input/output stream in C++ by using the StreamBase class.

Thread#

Working with threads via C++ API by using the Thread class.

World#

Creating new nodes and removing existing ones.

Xml#

Working with Xml via C++ API by using the Xml class.

Last update: 2023-12-19
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