This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
VR Development
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Bits Class

Header: #include <UnigineMathLibCommon.h>

This class represents an auxiliary structure for storing data in the bit format regardless of the original type of data (template class). Data is copied bitwise into the structure.

Bits Class

Members


static BitsPtr create ( ) #

Constructor. Initializes the bit structure.

static BitsPtr create ( Type data_ ) #

Constructor. Initializes the bit structure with the data of the specified type.

Arguments

  • Type data_ - Data of the particular type used for the initialization.

void set ( int index, int value ) #

Sets the value to the bit with a given index.

Arguments

  • int index - Bit index.
  • int value - Value to be set.

void set ( int index, bool value ) #

Sets the value to the bit with a given index.

Arguments

  • int index - Bit index.
  • bool value - Value to be set.

bool get ( int index ) const#

Returns the value of the bit with a given index.

Arguments

  • int index - Bit index.

Return value

Bit value.

bool operator[] ( int index ) const#

Returns the value of the bit with a given index.

Arguments

  • int index - Bit index.

Return value

Bit value.

void set ( Type mask ) #

Sets the bit structure using the specified mask.

Arguments

  • Type mask - Any value used as a bit mask.

Type get ( ) const#

Returns the bit structure as a variable of the original type.

Return value

Variable of the original type.

int size ( ) const#

Returns the capacity of the structure in bits.

Return value

Capacity of the structure.

void clear ( ) #

Clears the structure.
Last update: 2023-12-19
Build: ()