Input
The Input section of the C# Component Samples demo contains a set of samples demonstrating how to add various types of input to the project:
Gamepad sample demonstrates how to add input from the gamepad.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18.1\data\csharp_component_samples\main_samples\Input
Joystick sample demonstrates how to add input from the joystick.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18.1\data\csharp_component_samples\main_samples\Input
Keyboard_And_Mouse sample demonstrates how to add input from the keyboard and mouse.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18.1\data\csharp_component_samples\main_samples\Input
Touches sample demonstrates how to add input from the touchscreen.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18.1\data\csharp_component_samples\main_samples\Input
Accessing Demo Source Code#
You can study and modify the source code of this demo to create your own projects. To access the source code do the following:
- Find the C# Component Samples demo in the Demos section and click Install (if you haven't installed it yet).
- After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
- In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
- Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
The information on this page is valid for UNIGINE 2.18.1 SDK.