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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Settings Nodes

Nodes with the Settings prefix provide access to global rendering settings from material graph.

Common Parameters#

Settings Render Translucent Color#

Outputs the current Translucent Color.

Settings Supersampling#

Outputs the current Number of samples per pixel used for supersampling.

Settings TAA#

Outputs 1 if Temporal Anti-Aliasing is enabled, otherwise — 0.

Scattering Parameters#

Settings Environment Ambient Intensity#

Outputs the Environment ambient intensity parameter.

Settings Environment Reflection Intensity#

Outputs the Environment reflection intensity parameter.

Settings Environment Sky Intensity#

Outputs the Sky intensity parameter.

Settings Haze Color#

Outputs the color of the haze.

Settings Haze Maximum Distance#

Outputs the Haze maximum visible distance.

Settings Haze Density#

Outputs the haze density.

Settings Haze Solid#

Outputs 1 if the Environment Haze Mode is set to Solid, otherwise — 0.

Settings Haze Visibility#

Outputs 1 if haze is enabled, otherwise — 0.

Settings Haze Gradient#

Outputs the Environment haze gradient.

Settings Haze Physical#

Outputs 1 if the Environment Haze Mode is set to Physical, otherwise — 0.

Settings Haze Physical Start Height#

Outputs the Reference height value for the two parameters (Half Visibility Distance and Haze Physical Falloff).

Settings Haze Physical Density#

Outputs the Haze density for the Physical preset.

Settings Haze Physical Falloff#

Outputs the Height of the haze density gradient.

Settings Haze Physical Zero Visibility Height#

Outputs the height at which the haze completely overlaps the scene.

Settings Haze Physical Ambient Light Intensity#

Outputs the Intensity of the impact of the ambient lighting on haze.

Settings Haze Physical Ambient Color Saturation#

Outputs the Intensity of the ambient color's contribution to the haze.

Settings Haze Physical Sun Light Intensity#

Outputs the Intensity of the impact of the sunlight on haze.

Settings Haze Physical Sun Color Saturation#

Outputs the Intensity of the impact of the sunlight on haze.

Settings Haze Physical Screen Space Global Illumination#

Outputs 1 if the Screen-Space Haze Global Illumination (SSHGI) effect is enabled, otherwise — 0. SSHGI is a screen-space effect ensuring consistency of haze color with the current color of Global Illumination.

Settings Haze Scattering Mie Fresnel Power#

Outputs the Power of the Fresnel effect for Mie visibility.

Settings Haze Scattering Mie Front Side Intensity#

Outputs the Falloff of the Fresnel effect for Mie intensity.

Settings Haze Scattering Mie Intensity#

Outputs the Minimum Mie intensity value for geometry-occluded areas.

Settings Matrix Sky Transform#

Outputs the sky transform matrix.

Settings Matrix Moon Rotation#

Outputs the moon rotation matrix.

Settings Matrix Sun Rotation#

Outputs the sun rotation matrix.

Settings Sky Up#

Outputs the sky up vector. The coordinate space of the output value (World, Object, Tangent, View) can be selected with the Space dropdown parameter (double-click on the node to see the dropdown).

Settings Sun Color#

Outputs the Color multiplier for the Sun texture.

Settings Sky Altitude#

Outputs the sky altitude.

Tessellation Settings#

Settings Tessellation Density Multiplier#

Outputs the global density multiplier for the adaptive hardware-accelerated tessellation.

Settings Tessellation Shadow Density Multiplier#

Outputs the global Shadow Density multiplier for the Tessellated Displacement effect.

Settings Tessellation Distance Multiplier#

Outputs the global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization.

Last update: 2024-04-19
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