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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Event Handling Callbacks

Callback is a function wrapper representing a pointer to static and member functions which are expected to be executed with specified parameters at a certain moment. A callback can be passed as an argument to a function.

Notice
Callbacks are guaranteed to be reentrant and provide safe multi-threaded execution.

In Unigine C++ API, the CallbackBase is the base class to represent callbacks with variable number of arguments from 0 to 5. To create a callback, the MakeCallback() function is used:

Source code (C++)
void callback_function() {
	/* .. */
}
CallbackBase *callback = MakeCallback(callback_function);

A callback to a member function of either the current class or another is created as follows:

Source code (C++)
void ThisClass::callback_function() {
	/* .. */
}
/* .. */
// the first argument is an instance of a class, the second one is the pointer to a member function
CallbackBase *callback = MakeCallback(this, &ThisClass::callback_function);

The CallbackBase classes are used to create a callback with fixed number of arguments. Depending on the number of arguments the corresponding class should be used. In this case you should provide template arguments:

Source code (C++)
void ThisClass::callback_function(NodePtr, int) {
	/* .. */
}
// create a callback with no predefined parameters
CallbackBase2<NodePtr, int> *callback = MakeCallback(this, &ThisClass::callback_function);

// create a callback with predefined parameters
CallbackBase2<NodePtr, int> *callback2 = MakeCallback(this, &ThisClass::callback_function, NodeDummy::create()->getNode(), 1);

// create a callback with parameters from lambda
CallbackBase2<NodePtr, int> *callback = MakeCallback([](NodePtr node, int value) { /* .. */ });

// create a callback with parameters from generic lambda
CallbackBase2<NodePtr, int> *callback = MakeCallback([](auto node, auto value) { /* .. */ });

To use overloaded functions and methods as callbacks, provide the template parameters:
MakeCallback< Class, ReturnType, Callback Parameters Types >

Source code (C++)
void ThisClass::callback_method()
{
	/* .. */
}

void ThisClass::callback_method(WidgetPtr w, WidgetPtr w2, int i)
{
	/* .. */
}

CallbackBase *callback = MakeCallback<ThisClass, void, WidgetPtr, WidgetPtr, int>(this, &ThisClass::callback_method);

To raise a custom callback, the run() function of one of the CallbackBase classes is used.

Source code (C++)
// run the callback with no parameters or with default predefined parameters
callback->run();

// run the callback with the specified parameters
callback->run(node, 2);

You can also use lambda expressions for callbacks:

Source code (C++)
// create a callback from lambda
int value = 5;
CallbackBase* callback = MakeCallback([value](){ /* .. */ });

// or std function
std::function<void()> callable_obj = [value]() { /* .. */ };
CallbackBase* callback = MakeCallback(callable_obj);

// or any other type of callable
struct Callable
{
void operator()() const { /* .. */ }
int value;
} callable_obj = { /* .. */ };

CallbackBase* callback = MakeCallback(callable_obj);

Usage Example#

The following section contains the complete source code of a simple callback usage example.

AppWorldLogic.h
#ifndef __APP_WORLD_LOGIC_H__
#define __APP_WORLD_LOGIC_H__

#include <UnigineLogic.h>
#include <UnigineStreams.h>
#include <UnigineCallback.h>

using namespace Unigine;
using namespace Math;

class AppWorldLogic: public Unigine::WorldLogic
{

public:

	int init() override;

	int update() override;
	int postUpdate() override;
	int updatePhysics() override;

	int shutdown() override;

	int save(const Unigine::StreamPtr &stream) override;
	int restore(const Unigine::StreamPtr &stream) override;
};

#endif // __APP_WORLD_LOGIC_H__
AppWorldLogic.cpp
#include "AppWorldLogic.h"

class SomeClass
{
public:
	// a member function to be called on the action
	void callback_method(int a, int b)
	{
		Log::message("\tcallback_method has been called %d %d\n", a, b);
	}

	void create_callbacks()
	{
		Log::message("Create a callback with no predefined parameters\n");
		CallbackBase * callback = MakeCallback(this, &SomeClass::callback_method);

		// run the callback with two parameters
		callback->run(73, 37);
		// run the callback with no parameters.
		// if the callback function has arguments, this will lead to unsafe behaviour
		callback->run();

		Log::message("Create a callback with predefined parameters\n");
		CallbackBase * callback2 = MakeCallback(this, &SomeClass::callback_method, 1, 2);

		// run the callback with no parameters. In this case, the predefined parameters will be used
		callback2->run();
		// run the callback with parameters. The predefined ones will be ignored
		callback2->run(351, 153);
		// run the callback with only 1 parameter.
		// the second predefined parameter will be used as the second argument
		callback2->run(118);
	}
};

// a callback function to be called on the action
void callback_function(int a, int b)
{
	Log::message("\tcallback_function has been called %d %d\n", a, b);
}

int AppWorldLogic::init()
{
	SomeClass *some = new SomeClass();
	// call the SomeClass member function
	some->create_callbacks();

	Log::message("Create a callback in the other instance\n");
	// use the callback function of the SomeClass to create a callback
	CallbackBase * callback3 = MakeCallback(some, &SomeClass::callback_method, 5, 25);
	callback3->run();

	Log::message("Create callback functions\n");
	CallbackBase * callback4 = MakeCallback(&callback_function);
	callback4->run(20, 70);
	CallbackBase * callback5 = MakeCallback(&callback_function, 50, 25);
	callback5->run();

	return 1;
}

int AppWorldLogic::update()
{

	return 1;
}

int AppWorldLogic::postUpdate()
{
	return 1;
}

int AppWorldLogic::updatePhysics()
{
	return 1;
}

int AppWorldLogic::shutdown()
{
	return 1;
}

int AppWorldLogic::save(const Unigine::StreamPtr &stream)
{
	UNIGINE_UNUSED(stream);
	return 1;
}

int AppWorldLogic::restore(const Unigine::StreamPtr &stream)
{
	UNIGINE_UNUSED(stream);
	return 1;
}
Last update: 2024-04-19
Build: ()