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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Texture Buffer Depth Opacity Fast Node


Description

Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.

This 2D Texture contains camera-to-surface distances of opaque materials. Unlike the Texture Buffer Depth this buffer has a lower accuracy but has mip levels.

Notice
This buffer contains data of opaque materials only.

This buffer is preferred for complex post-effects with multiple depth reading operations, as reading can be performed from a mipmap instead of full resolution.

Last update: 2024-04-19
Build: ()