Unigine::BodyCloth Class
Header: | #include <UniginePhysics.h> |
Inherits from: | BodyParticles |
This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.
See Also#
- The Creating and Attaching a Cloth usage example demonstrating how to create an object, assign a cloth body to it, and set its parameters
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
- cloth_00
- cloth_01
- cloth_02
- cloth_03
- cloth_04
- cloth_05
- cloth_06
- cloth_07
- cloth_08
BodyCloth Class
Members
static BodyClothPtr create ( ) #
Constructor. Creates a cloth body with default properties.static BodyClothPtr create ( const Ptr<Object> & object ) #
Constructor. Creates a cloth body with default properties for a given object.Arguments
int getNumIndices ( ) #
Returns the number of particle indices.Return value
Number of particle indices.int getParticleIndex ( int num ) #
Returns the particle index by its number.Arguments
- int num - The particle index number.
Return value
The particle index.void setTwoSided ( int sided ) #
Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).Arguments
- int sided - Positive value, if the cloth should be two-sided; 0 if one-sided.
int getTwoSided ( ) #
Returns a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).Return value
1 if the cloth is rendered one-sided; 0 if one-sided.Last update:
2024-04-19
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