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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Function Node


Description

This node is used to write your own custom functions, you can have multiple functions inside a single node and even call one function from another.

When to use the Function node:

  • to implement large functions via code;
  • to copy some functions from external sources;
  • if you are a programmer you got used to write code and feel uncomfortable with node-based workflow;

Please keep in mind that some functionality might be unavailable as graph nodes yet, but via code you have access to everything in UNIGINE's graphics API. See the SDK/data/core/materials/shaders/render/common.h for the list of common shader functions which can be used in the Function node to implement you custom functionality.

For example, there is no dedicated node that can get a random color but our Shader API offers a randColor(float seed) function, which can be used in a Function node as follows (see the image above):

Source code
void getRandColor(float a, out float4 c)
{
    c = randColor(a);
}

Usage Example

Last update: 2024-07-17
Build: ()