This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::IG::View Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/Unigine/IG/UnigineIG.h>

This class represents the IG View interface.

Notice
IG plugin must be loaded.

View Class

Enums

MIRROR#

NameDescription
MIRROR_NONE = 0View mirror mode none.
MIRROR_HORIZONTAL = 1View mirror mode horizontal.
MIRROR_VERTICAL = 2View mirror mode vertical.
MIRROR_BOTH = 3View mirror mode horizontal and vertical.

PROJECTION#

NameDescription
PROJECTION_PERSPECTIVE = 0Perspective view projection.
PROJECTION_ORTHOGRAPHIC = 1Orthographic view projection.

REPLICATION#

NameDescription
REPLICATION_MODE_1_1 = 0Pixel replication function to be performed on the view: none. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).
REPLICATION_MODE_1_2 = 1Pixel replication function to be performed on the view: 1 x 2. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).
REPLICATION_MODE_2_1 = 2Pixel replication function to be performed on the view: 2 x 1. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).
REPLICATION_MODE_2_2 = 3Pixel replication function to be performed on the view: 2 x 2. This feature is typically used in sensor applications to perform electronic zooming (i.e., pixel and line doubling).

Members


int getID ( ) #

Returns the ID of the view.

Return value

View ID.

void setParentGroup ( ViewGroup * view_group ) #

Attaches the view as a child to the specified parent view group.

Arguments

int getParentGroupID ( ) #

Returns the ID of the parent group for the view.

Return value

Parent view group ID.

void setDefinition ( float near, float far, float left_deg, float right_deg, float top_deg, float bottom_deg ) #

Sets the viewing volume (projection) parameters for the view using the specified values.

Arguments

  • float near - Distance to the near clipping plane, in units.
  • float far - Distance to the far clipping plane, in units.
  • float left_deg - Left half-angle, in degrees.
  • float right_deg - Right half-angle, in degrees.
  • float top_deg - Top half-angle, in degrees.
  • float bottom_deg - Bottom half-angle, in degrees.

void setDefinition ( float near, float far, float fov ) #

Sets the viewing volume (projection) parameters for the view using the specified values.

Arguments

  • float near - Distance to the near clipping plane, in units.
  • float far - Distance to the far clipping plane, in units.
  • float fov - Field of view angle, in degrees.

void copyDefinitionFromPlayer ( const Ptr<Player> & player ) #

Sets the viewing volume (projection) parameters for the view by copying them from the specified Player.
Notice
The viewport mask should be copied separately.

Arguments

  • const Ptr<Player> & player - Source Player to copy viewing volume parameters (projection) from.

float getNear ( ) #

Returns the current distance to the near clipping plane.

Return value

Distance to the near clipping plane, in units.

float getFar ( ) #

Returns the current distance to the far clipping plane.

Return value

Distance to the far clipping plane, in units.

float getLeftDeg ( ) #

Returns the current left half-angle for the view frustum.

Return value

Left half-angle, in degrees.

float getRightDeg ( ) #

Returns the current right half-angle for the view frustum.

Return value

Right half-angle, in degrees.

float getTopDeg ( ) #

Returns the current top half-angle for the view frustum.

Return value

Top half-angle, in degrees.

float getBottomDeg ( ) #

Returns the current bottom half-angle for the view frustum.

Return value

Bottom half-angle, in degrees.

void setReplicationMode ( View::REPLICATION mode ) #

Sets the replication mode for the view.

Arguments

View::REPLICATION getReplicationMode ( ) const#

Returns the current replication mode for the view.

Return value

Replication mode. One of the REPLICATION_* values.

void setMirrorMode ( View::MIRROR mode ) #

Sets the mirror mode for the view.

Arguments

View::MIRROR getMirrorMode ( ) const#

Returns the current mirror mode for the view.

Return value

Mirror mode. One of the MIRROR_* values.

void setProjection ( View::PROJECTION type ) #

Sets the projection type for the view.

Arguments

View::PROJECTION getProjection ( ) const#

Returns the current projection type for the view.

Return value

Projection type. One of the PROJECTION_* values.

void setViewType ( int type ) #

Sets the type of the view. The value of this parameter specifies an IG-defined type for the view.

Arguments

  • int type - View type to be set.

int getViewType ( ) const#

Returns the current view type. IG-defined type for the view.

Return value

View type.

void setEnabled ( bool value ) #

true to enable the view; false - to disable it.

Arguments

  • bool value - true if the view is enabled; otherwise, false.

bool isEnabled ( ) const#

Returns a value indicating if the view is enabled.

Return value

true if the view is enabled; otherwise, false.

void setSynckerProjectionEnable ( bool value ) #

Sets a value indicating if the view is affected by the Syncker's projections.

Arguments

  • bool value - true to make the view affected by the Syncker's projections; false - to make the view ignore them.

bool isSynckerProjectionEnable ( ) const#

Returns a value indicating if the view is affected by the Syncker's projections.

Return value

true if the view is affected by the Syncker's projections; otherwise, false.
Last update: 2024-04-19
Build: ()