This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

GPUMonitor Plugin

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

The GPUMonitor plugin allows monitoring the graphics card temperature and per-frame information on the chip frequency (if available).

The information provided by the plugin is displayed in the upper right corner.

GPUMonitor info

See Also#

To run the plugin sample from the UNIGINE SDK Browser, go to Samples -> UnigineScript -> Plugin and run the gpu_monitor_00 sample.

GPU Information#

The following information is available for GPU:

Graphics Core clock, i.e. frequency, at which the GPU is running.
Memory Memory clock, i.e. how fast the GPU memory is running.
Processor Shader clock, i.e. how fast the shaders operate.
Temperature GPU temperature.

The table below demonstrates which information is shown for different GPUs:

GPU Graphics Memory Processor Temperature
NVIDIA
AMD
Intel not supported not supported not supported not supported

Launching GPUMonitor#

To use the plugin, check the GPU Monitor setting in UNIGINE SDK Browser on project creation and then specify the extern_plugin command line option on the start-up:

Shell commands
main_x64d -extern_plugin "UnigineGPUMonitor"
Notice
For an existing project, go to Other Actions -> Configure Project -> Video Output Options, check GPU Monitor and click Update Configuration.

To hide or show the GPUMonitor plugin information while running the application, use the show_gpu console command: pass 1 to show the information, 0 to hide it.

Last update: 2024-04-19
Build: ()