This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
VR Development
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::ObjectVolumeProj Class

Header: #include <UnigineObjects.h>
Inherits from: Object

This class is used to create a volume projected object that simulates a light beam from a directional light source. It can be animated to create a flow of particles moving to the end of the beam and rotating, if necessary.

Projected volume object is rendered as a number of billboards, where each following billboard is bigger than the previous one.

See Also#

A UnigineScript API sample <UnigineSDK>/data/samples/objects/volumes_04

ObjectVolumeProj Class

Members


static ObjectVolumeProjPtr create ( float width, float height, float fov ) #

Constructor. Creates a new volume projected object with the given properties.

Arguments

  • float width - Size of the smallest billboard in units.
  • float height - Length of the light beam along the Z axis in units.
  • float fov - Angle of the beam cone in degrees. It controls the width of the light beam.

void setFov ( float fov ) #

Sets the width of the light beam, which is specified as an angle of the beam cone.

Arguments

  • float fov - Angle in degrees. The provided value will be saturated in the range [10;90].

float getFov ( ) const#

Returns the width of the light beam, which is specified as the angle of the beam cone.

Return value

Angle in degrees.

void setRadius ( float radius ) #

Sets a length of the light beam.

Arguments

  • float radius - Length in units. If a negative value is provided, 0 will be used instead.

float getRadius ( ) const#

Returns the length of the light beam along the Z axis in units.

Return value

The current length in units.

void setSize ( float size ) #

Sets a size of the smallest billboard at the beginning of the light beam.

Arguments

  • float size - Size of the smallest billboard in units. If a too small value is provided, 0.001 will be used instead.

float getSize ( ) const#

Returns the size of the smallest billboard at the beginning of the light beam.

Return value

Size of the smallest billboard in units.

void setStep ( float step ) #

Sets a step between neighboring billboards. The step controls how many billboards are used to render the volume projected object. The bigger the step, the less billboards are used to render the object.

Arguments

  • float step - Step between billboards. The provided value will be saturated in the range [0.1; 1]. By the value of 1, the beam is rendered discrete.

float getStep ( ) const#

Returns the distance between neighboring billboards. The step controls how many billboards are used to render the volume projected object. The bigger the step, the less billboards are used to render the object.

Return value

The step between billboards.

void setVelocity ( float velocity ) #

Sets a velocity with which billboards move to the end of the light beam.

Arguments

  • float velocity - A velocity of billboards.

float getVelocity ( ) const#

Returns the velocity with which billboards move to the end of the light beam.

Return value

The velocity of billboards.

void setVolumeRotation ( float rotation ) #

Sets an angle of billboards rotation. This angle is set for the billboard at the end of the light beam.

Arguments

  • float rotation - A rotation angle. If a positive value is set, the billboards will be rotated clockwise; if a negative value is set, the billboards will be rotated counterclockwise.

float getVolumeRotation ( ) const#

Returns the angle of billboards rotation. This angle is set for the billboard at the end of the beam. If a positive value is set, the billboards will be rotated clockwise; if a negative value is set, the billboards will be rotated counterclockwise.

Return value

The rotation angle.

static int type ( ) #

Returns the type of the node.

Return value

Object type identifier.
Last update: 2023-12-19
Build: ()