World Intersection
The World Intersection section of the C# Component Samples demo contains a set of samples demonstrating how intersection is found between various types of nodes:
Bound_Box_Intersection sample demonstrates how to find intersection between the Bound Box and geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\World Intersection
Bound_Frustum_Intersection sample demonstrates how to find intersection between the Bound Frustum and geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\World Intersection
Bound_Sphere_Intersection sample demonstrates how to find intersection between the Bound Sphere and geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\World Intersection
Ray_Intersection sample demonstrates how to detect intersection of a ray with geometry.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\World Intersection
Mouse_Ray_Intersection sample demonstrates how to detect intersection between the ray cast from the camera and geometry in the point of the mouse cursor.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\World Intersection
Accessing Demo Source Code#
You can study and modify the source code of this demo to create your own projects. To access the source code do the following:
- Find the C# Component Samples demo in the Demos section and click Install (if you haven't installed it yet).
- After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
- In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
- Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
The information on this page is valid for UNIGINE 2.19.1 SDK.