UNIGINE engine is a fully-featured 3D platform designed for creation of interactive virtual worlds with a photo-realistic quality. This powerful and extremely flexible solution is used for real-time simulation (transportation, military training, etc.), visualization (architecture, media installations, etc.) and game development.
However, UNIGINE is not some sort of application building constructor: it is a very robust, feature-rich, and optimized software library with a set of tools. So you will need some people in the team with programming skills (preferrably C++) to utilize the UNIGINE power for your projects. Please also note that some features are optional, depending on the SDK edition (Starter / Professional / Sim).
UNIGINE provides support for Windows, Linux and Mac OS X.
For more details, see hardware requirements.
The UNIGINE image generator provides a near-photorealistic rendering of visual scenes based on sophisticated shading and lighting models, accurate atmosphere model, advanced special effects and lifelike post-processing.
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- Physically based rendering (PBR)
- GGX BRDF: realistic speck from light sources
- Ultra-quality environment probes
- Energy conservation model
- Microfiber effect for fabric
- Cinematic post-effects: SSAO, motion blur, chromatic aberrations, grain effect, sharpness filter, etc.
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- Atmospheric light scattering for realistic simulation of the atmosphere
- Excellent rendering of vast, detailed masses of vegetation
- Configurable forward and deferred rendering
- Support for GLSL, HLSL and UUSL languages for shaders
- Support for both DirectX 11 and OpenGL 4.x