Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes

Usage Examples

The engine can be integrated into other applications by using the Unigine::App class.

Unigine SDK includes examples of such integration into the following applications:

  • MFC applications
  • SDL applications
  • Qt applications

Articles in This Section

Last update: 2017-07-03