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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Core Library
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Vegetation Add-On

A Vegetation add-on provides a scene containing the set of ready-to-use nodes for the following plants:

  • Blue oaks
  • Buck brushes
  • Coast bushes
  • Coconut tree
  • Douglas firs
  • Foothill pines
  • Fir
  • Manzanita

Opening World

To open the world containing special effects do the following:

  • Install the Vegetation add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).
  • Click File -> Open World (Ctrl + O), choose add-ons -> unigine_vegetation -> vegetation and click Ok. The scene will appear.

The node references of effects will be also available independently in the data/add-ons/unigine_vegetation/nodes directory.
Last update: 2017-07-03
Build: ()