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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Core Library
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


ResourceEditor is a standalone application that consists of several modules including a tool for viewing and checking exported meshes and utilities for texture generation. These modules can be switched between using tabs at the top of the ResourceEditor window.

ResourceEditor runs only in the OpenGL mode on all supported platforms.
In order to speed up ResourceEditor on NVIDIA's G80 on Windows you need to select the Single display performance mode at the NVIDIA's control panel. If you have multiple monitors, you need to add ResourceEditor to the Program Settings tab of the panel and select the Single display option for it.

Global Viewing Settings

ResourceEditor basic and camera-related settings can be adjusted by clicking Settings button in the upper right corner of the window.

ResourceEditor Settings
ResourceEditor Settings
  • Field Of View — field of view of the camera:
    • Low values (from the minimum angle of 1 degree) are for a narrow angle of view.
    • High values (up to the maximum angle of 179 degrees) are for a wide angle of view (fish-eye view).
  • Min Velocity — the velocity of normal camera motion, in units per second.
  • Max Velocity — the velocity of accelerated camera motion (with pressed SHIFT), in units per second.
  • Acceleration — the rate of changing from a normal to accelerated camera motion, in units per second squared.
  • Damping — the rate of decreasing of the camera velocity till it stops completely. By the value of 0 the camera will move endlessly.
  • Background — the background color.
  • Wireframe — the color of the wireframe of the selected surface.
  • Ambient — the ambient color.
  • Light — the source light color.


Navigation buttons:

  • Left mouse button — go round.
  • Middle mouse button — track.
  • Right mouse button / scrolling wheel — come near/further.
  • W — move forward.
  • S — move backward.
  • A — move left.
  • D — move right.
  • E — move up.
  • Q — move down.

Global Hot Keys

Some hot keys have the same meaning in all ResourceEditor modules:

Last update: 2017-07-03
Build: ()