Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Core Library
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes

Renderer Plugin

A Renderer plugin allows you to customize the renderer. It is used to fire world script callbacks on API Renderer callbacks.

You can set custom callbacks for each rendering pass when this plugin is loaded. The custom rendering callbacks can be used, for example, to change transformation or projection matrices.

See Also

To run the plugin sample from the Unigine SDK Browser, press the Renderer plugin button on the Plugin Samples tab.

Launching Renderer Plugin

To launch the plugin, specify the extern_plugin command line option on the start-up:

Shell commands
main_x86d -extern_plugin "Renderer"

Also you can create a new project with Renderer plugin support by checking the Renderer plugin option in the New Project tab of the Unigine SDK Browser.

Last update: 2017-07-03