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Programming
Fundamentials
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UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
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gui_base

A gui_base material is used for GUI objects.

Notice
The article contains descriptions of settings, belonging only to this material. To get information on undescribed ones, click the required setting to be redirected to the page with complete information and possible values for it.

States

Rendering passes and options available for the material.

States

Materials editor, States tab.

Passes

Options

  • Mode - GUI video rendering mode

Mode

Specifies the rendering mode for the GUI video to be rendered:

  • Default - video is rendered as it is
  • YUV - a sprite video is rendered in the YUV color space

Textures

Textures

Materials editor, Textures tab.

Base

Parameters

Materials editor, Parameters tab.

Auxiliary

  • Color - auxiliary rendering pass constant color
Notice
Auxiliary parameters are present only if Auxiliary rendering pass is set as Default.

Emission

  • Scale - ambient emission texture scale
  • Glow - glow post-processing scale

Base

  • Diffuse - GUI diffuse color
  • Specular - GUI specular color

Shading

  • Diffuse - diffuse texture scale
  • Specular - diffuse texture scale
  • Glossiness - specular term power
Last update: 2017-07-03
Build: ()