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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Node Dummy

A dummy node is a zero-sized node that has no visual representation. It is used to organize the other nodes into a hierarchy. Usually the dummy node serves as a parent node for a group of nodes of the same type. The dummy node, though invisible, has the same common options as other nodes: it can be transformed (moved, rotated or scaled) and have a property assigned.

Notice
The dummy node differs from the dummy object: you cannot assign physical properties to the dummy node.

See also

  • A NodeDummy class to edit dummy nodes via UnigineScript

Creating a Dummy Node

To create a dummy node via UnigineEditor, click Create -> Node -> Dummy on the Menu bar and then place the dummy node somewhere in the world.

Place a Dummy Node

Notice
The dummy node is created automatically when grouping the nodes by pressing Ctrl+G (or by clicking Edit -> Group selected on the Menu bar).

Organizing Nodes Hierarchy

To organize nodes in a hierarchy, in the Nodes panel, hold Alt and drag necessary nodes into the dummy node in order to make them the child nodes.

Decals Grouped Under the Dummy Node
Last update: 2017-07-03
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