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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Core Library
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Materials Add-On

A Materials add-on provides a scene containing a set of easy-to-use materials assigned to the probes. Available materials are the following:

  • Different metals
  • Glass
  • Car paint
  • Floor tile
  • Concrete
  • Stucco
  • Rubber
  • Ocean water in the following states:
    • Breeze
    • Calm
    • Gale

Opening World

To open the world containing probes do the following:

  • Install the Materials add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).
  • Click File -> Open World (Ctrl + O), choose add-ons -> unigine_materials -> materials and click Ok. The scene will appear.

Last update: 2017-07-03
Build: ()