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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine and Tools
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Double Precision Coordinates
API
Core Library
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Physics-Related Classes
Bounds-Related Classes
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Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Terrain

A terrain is the most important object in the outdoor scene rendering. Unigine provides an opportunity to create limitless terrains with naturally diverse features:

  • Plain or hilly relief based on imported or created with Terrain Editor height maps
  • Realistic surface coverings (grass, rocks, dirt) created by means of terrain layers
  • Holes based on imported or created with Terrain Editor holes map

A terrain is optimized by using the LOD system.

See Also

Last update: 2017-07-03
Build: ()