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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WidgetSpriteNode Class

This class is used to display separate nodes together with all their children (like the View object option in the Nodes settings). This widget supports alpha channel masking. But unlike WidgetSpriteViewport, it does not support engine postprocesses (like HDR, DOF, motion blur, glow, etc.); only postprocess materials can be applied to it.

WidgetSpriteNode Class

Members


WidgetSpriteNode (const Ptr<Gui> & gui, int width, int height)

Constructor. Creates a new sprite with given properties.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new sprite will belong.
  • int width - Width of the sprite.
  • int height - Height of the sprite.

void setAspectCorrection (int correction)

Arguments

  • int correction

const char * getEnvironmentTextureName ()

Return value

void setNode (const Ptr<Node> & node)

Sets a node to be displayed.

Arguments

  • const Ptr<Node> & node - Node.

int getTextureHeight ()

Returns the height of the texture buffer used for a widget that affects the widget size.

Return value

Height of the texture buffer size.

void appendSkipFlags (int flags)

Arguments

  • int flags

void setCamera (const Ptr<Camera> & camera)

Arguments

  • const Ptr<Camera> & camera

void renderImage (const Ptr<Image> & image)

Renders the viewport into an image.

Arguments

  • const Ptr<Image> & image - Reference to a target image.

Ptr<Node> getNode ()

Returns the current node set for displaying.

Return value

The node.

void setViewportMask (int mask)

Sets a bit mask for rendering into the viewport. Node is rendered in the sprite viewport if its mask matches this one.

Arguments

  • int mask - Integer, each bit of which is a mask.

void setLightUsage (int usage)

Arguments

  • int usage

float getIFps ()

Returns the current frame duration used to render WidgetSpriteNode viewport.

Return value

Frame duration in seconds (1/FPS).

Ptr<WidgetSpriteNode> create (const Ptr<Widget> & widget)

Arguments

  • const Ptr<Widget> & widget

Return value

Math::mat4 getProjection ()

Returns the current projection matrix.

Return value

Projection matrix.

int getViewportMask ()

Returns the current bit mask for rendering into the viewport. Node is rendered in the sprite viewport if its mask matches this one.

Return value

Integer, each bit of which is a mask.

const char * getPostMaterials ()

Return value

Math::Mat4 getModelview ()

Returns the current model-view matrix.

Return value

Model-view matrix.

void setTextureHeight (int height)

Sets the height of the texture buffer used for a widget. This affects the widget size accordingly.

Arguments

  • int height - Height of the texture buffer size.

int getTextureWidth ()

Returns the width of the texture buffer used for a widget that affects the widget size.

Return value

Width of the texture buffer size.

void setPostMaterials (const char * materials)

Arguments

  • const char * materials

void setIFps (float ifps)

Sets a constant frame duration used to render WidgetSpriteNode viewport. For example, it can be used to decrease the frame rate to get higher performance.

Arguments

  • float ifps - Frame duration in seconds (1/FPS). If a too small value is provided, 1E-6 will be used instead.

int getAspectCorrection ()

Return value

void setReflectionMask (int mask)

Sets a bit mask for rendering reflections into the viewport. Reflections are rendered in the sprite viewport if masks of reflective materials match this one.

Arguments

  • int mask - Integer, each bit of which is a mask.

void setSkipFlags (int flags)

Arguments

  • int flags

int getLightUsage ()

Return value

Ptr<Camera> getCamera ()

Return value

void setEnvironmentTextureName (const char * name)

Arguments

  • const char * name

int checkSkipFlags (int flags)

Arguments

  • int flags

Return value

void setModelview (const Math::Mat4 & modelview)

Sets a model-view matrix.

Arguments

  • const Math::Mat4 & modelview - Model-view matrix.

int getReflectionMask ()

Returns the current bit mask for rendering reflections into the viewport. Reflections are rendered in the sprite viewport if masks of reflective materials match this one.

Return value

Integer, each bit of which is a mask.

void removeSkipFlags (int flags)

Arguments

  • int flags

void setProjection (const Math::mat4 & projection)

Sets a projection matrix.

Arguments

  • const Math::mat4 & projection - Projection matrix.

void setTextureWidth (int width)

Sets the width of the texture buffer used for a widget. This affects the widget size accordingly.

Arguments

  • int width - Width of the texture buffer size.

int getSkipFlags ()

Return value

Last update: 2017-07-03
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