This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Volume Box

Volume box is a cuboid shaped volume that can be used to simulate:

  • Fog, haze or mist that hides objects behind it. If boxes with fog intersect, denser fog is created.
  • Clouds or shaped fog.
  • Light shafts from the world light source. For sun beams to fall through windows and other openings, the room should be inside the box.

Volume box with a fog material

Volume box with a fog material on the floor

Volume box with a fog material

Volume box with a fog material

See also

Box Options

Size Length, width and height of the box (in units) along X, Y and Z axes.
Last update: 2017-07-03
Build: ()