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Setting Up Development Environment
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UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine and Tools
Double Precision Coordinates
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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

LVC Game Add-On

The Calytrix LVC Game library enables communication between components of distributed simulation systems via the standard protocols: DIS, HLA, C2.

An LVC Game add-on is used for integration with this library allowing you to seamlessly connect UNIGINE 2 into a training environment.

The add-on is available only in the Sim Unigine SDK under Windows.

Launching LVC Game

To launch the add-on, you should perform the following:

  1. Install the LVC Game add-on (available via UNIGINE SDK Browser in the Add-Ons section).
  2. Go to the Projects tab of the SDK Browser and choose Other Actions -> Configure Project -> Add-ons.
  3. Move the LVC Game 1.0 add-on to the In Use area and click Ok.
  4. Put the LVCGame plugin .dll into <project_folder>/bin.
  5. Copy the config folder which you get from Calytrix into <project_folder>/bin.
  6. Copy the Calytrix license file (LVCGame.lic) into <project_folder>/bin/config.
  7. Open your license file (LVCGame.lic) in the text editor and get the application name.

    For example:

    Shell commands
    <attribute name="application">Unigine</attribute>

    The application name is Unigine.

  8. In the config folder there are several configuration files starting with "Game" by default (GameClient.config, lvc_to_Game.config). Replace "Game" with your application name. For example:

    Lvc_to_Game.config -> Lvc_to_Unigine.config

    Game_to_Lvc.config -> Unigine_to_Lvc.config

    Renamed files
  9. If you want to run the project with the LVC Game addon, do the following:

    1. Open the application_name_to_lvc.config file, and write entity = 0 0 0 0 0 0 1.
    2. Open the lvc_to_application_name.config file, and write 0 0 0 0 0 0 1 = entity.
    You can also define other entities in this file, please see the LVC Game software user manual for more details.

  10. Copy the LVC .dll files (LVCGameSDK.dll, LVCCore.dll, HLA-1.3dll, HLA1516.dll, HLA1516e.dll, LVCWebInterface.dll) to <project_folder>/bin.
  11. Click the additional field under the Run button. Choose Application -> Custom. The main_x64.exe will be set automatically. Specify the -extern_plugin LVCGame command line option in the Arguments field.

  12. Run the project by clicking Run.

If you couldn't run the project, the LVCGame.log file would be created in <project_folder>/bin.

Last update: 2017-07-03
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