Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes

BodyRope Class

This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.

BodyRope Class

Members


BodyRope ()

Constructor. Creates a rope body with default properties.

BodyRope (const Ptr<Object> & object)

Constructor. Creates a rope body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new rope body.
Last update: 2017-07-03