Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes

Log Functions (UnigineScript)

void log.error (string str, ... )

Prints an error message to the console and the log file.

Arguments

  • string str - Error message to print.
  • ... - Arguments, multiple allowed.

void log.fatal (string str, ... )

Prints a fatal error message to the log file and quits the engine.

Arguments

  • string str - Fatal error message to print.
  • ... - Arguments, multiple allowed.

void log.message (string str, ... )

Prints a message to the console and the log file.

Arguments

  • string str - Message to print.
  • ... - Arguments, multiple allowed.

void log.warning (string str, ... )

Prints a warning to the console and the log file.

Arguments

  • string str - Warning to print.
  • ... - Arguments, multiple allowed.
Last update: 2017-07-03