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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ObjectMeshStatic Class

Interface for object mesh static handling. See also the UnigineScript analog.

To use this class, include the UnigineObjectMeshStatic.h file.

ObjectMeshStatic Class

Members


ObjectMeshStatic (const Ptr<Mesh> & mesh)

Arguments

  • const Ptr<Mesh> & mesh

ObjectMeshStatic (const char * name, int dynamic = 0)

Arguments

  • const char * name
  • int dynamic

int addMeshSurface (int dest_surface, const Ptr<ObjectMeshStatic> & mesh, int surface, int target = -1)

Appends a new mesh surface to the current mesh.

Arguments

  • int dest_surface - Name of the new surface of the current mesh.
  • const Ptr<ObjectMeshStatic> & mesh - Mesh pointer to copy a surface from.
  • int surface - Mesh surface number to copy.
  • int target - Mesh target number to copy.

Return value

Number of the added mesh surface.

void setTIndex (int num, int index, int surface)

Updates a triangle index.

Arguments

  • int num - Index number in the index buffer.
  • int index - Triangle index.
  • int surface - Surface number.

void setVertex (int num, const Math::vec3 & vertex, int surface, int target = 0)

Updates coordinate of a given vertex.

Arguments

  • int num - Vertex number.
  • const Math::vec3 & vertex - Vertex coordinate.
  • int surface - Surface number.
  • int target - Target number.

Math::vec3 getVertex (int num, int surface, int target = 0)

Returns coordinate of a given vertex.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.
  • int target - Target number.

Return value

Vertex coordinate.

const char * getSurfaceTargetName (int surface, int target)

Returns the name of a given surface target.

Arguments

  • int surface - Surface number.
  • int target - Target number.

Return value

Target name.

int addSurfaceTarget (int surface, const char * name = 0)

Appends a surface target into the mesh.

Arguments

  • int surface - Surface number.
  • const char * name - New target name.

Return value

Appended target number.

int getNumTangents (int surface)

Returns the number of tangents in a given mesh surface.

Arguments

  • int surface - Surface number.

Return value

Number of the surface vertices.

int getNumTexCoords1 (int surface)

Returns the number of second texture coordinates.

Arguments

  • int surface - Surface number.

Return value

Number of second texture coordinates.

int addMeshSurface (const char * name, const Ptr<Mesh> & mesh, int surface, int target = -1)

Appends a new mesh surface to the current mesh.

Arguments

  • const char * name - Name of the new surface of the current mesh.
  • const Ptr<Mesh> & mesh - Mesh pointer to copy a surface from.
  • int surface - Mesh surface number to copy.
  • int target - Mesh target number to copy.

Return value

Number of the added mesh surface.

int getMeshSurface (const Ptr<Mesh> & mesh, int surface, int target = -1)

Gets the mesh surface from the current mesh

Arguments

  • const Ptr<Mesh> & mesh - Mesh pointer to copy a surface into.
  • int surface - Mesh surface number to copy.
  • int target - Mesh target number to copy.

Return value

Number of the added mesh surface.

int addMeshSurface (const char * name, const Ptr<ObjectMeshStatic> & mesh, int surface, int target = -1)

Appends a new mesh surface to the current mesh.

Arguments

  • const char * name - Name of the new surface of the current mesh.
  • const Ptr<ObjectMeshStatic> & mesh - Mesh pointer to copy a surface from.
  • int surface - Mesh surface number to copy.
  • int target - Mesh target number to copy.

Return value

Number of the added mesh surface.

void updateSurfaceBounds (int surface = -1)

Updates mesh bounds.

Arguments

  • int surface - Surface number (use -1 for all surfaces).

void setTexCoord0 (int num, const Math::vec2 & texcoord, int surface)

Updates first texture coordinate.

Arguments

  • int num - Vertex number.
  • const Math::vec2 & texcoord - Second texture coordinate.
  • int surface - Surface number.

int findSurfaceTarget (const char * name, int surface)

Searches for an surface target with a given name.

Arguments

  • const char * name - Target name.
  • int surface - Surface number.

Return value

Target number if it is exists; otherwise, -1.

void setNumTexCoords0 (int num, int surface)

Sets the number of first texture coordinates.

Arguments

  • int num - Number of first texture coordinates.
  • int surface - Surface number.

void flushMesh ()

Flushes the mesh geometry into the video memory.

int getNumColors (int surface)

Returns the number of vertex colors.

Arguments

  • int surface - Surface number.

Return value

Number of vertex colors.

void setColor (int num, const Math::vec4 & color, int surface)

Updates vertex color.

Arguments

  • int num - Vertex number.
  • const Math::vec4 & color - Vertex color.
  • int surface - Surface number.

Math::quat getTangent (int num, int surface, int target = 0)

Returns tangent of a given vertex.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.
  • int target - Target number.

Return value

Tangent normal.

void setNumTexCoords1 (int num, int surface)

Sets the number of second texture coordinates.

Arguments

  • int num - Number of second texture coordinates.
  • int surface - Surface number.

int setMesh (const Ptr<Mesh> & mesh)

Sets a mesh.

Arguments

  • const Ptr<Mesh> & mesh - The source mesh to be copied.

Return value

1 if the mesh is copied successfully; otherwise, 0.

int getNumCIndices (int surface)

Returns the number of coordinate indices.

Arguments

  • int surface - Surface number.

Return value

Number of coordinate indices.

void setTexCoord1 (int num, const Math::vec2 & texcoord, int surface)

Updates second texture coordinate.

Arguments

  • int num - Vertex number.
  • const Math::vec2 & texcoord - Second texture coordinate.
  • int surface - Surface number.

int getCIndex (int num, int surface)

Returns an coordinate index.

Arguments

  • int num - Index number in the index buffer.
  • int surface - Surface number.

Return value

Coordinate index.

int saveMesh (const char * name)

Saves the mesh into a file.

Arguments

  • const char * name - Mesh file name.

Return value

Returns 1 if the mesh is saved successfully; otherwise, 0.

Math::vec4 getColor (int num, int surface)

Returns vertex color.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.

Return value

Vertex color.

void setCIndex (int num, int index, int surface)

Updates an coordinate index.

Arguments

  • int num - Index number in the index buffer.
  • int index - Coordinate index.
  • int surface - Surface number.

void setTangent (int num, const Math::quat & tangent, int surface, int target = 0)

Updates tangent of a given vertex.

Arguments

  • int num - Vertex number.
  • const Math::quat & tangent - Vertex tangent.
  • int surface - Surface number.
  • int target - Target number.

int getNumSurfaceTargets (int surface)

Returns the number of surface targets.

Arguments

  • int surface - Surface number.

Return value

Number of surface targets.

int getNumTexCoords0 (int surface)

Returns the number of first texture coordinates.

Arguments

  • int surface - Surface number.

Return value

Number of first texture coordinates.

Math::vec2 getTexCoord0 (int num, int surface)

Returns first texture coordinate.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.

Return value

Vertex first texture coordinate.

Math::vec3 getNormal (int num, int surface, int target = 0)

Returns normal of a given vertex.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.
  • int target - Target number.

Return value

Normal vector.

int getMesh (const Ptr<Mesh> & mesh)

Returns a mesh.

Arguments

  • const Ptr<Mesh> & mesh - The source mesh.

Return value

1 if the mesh is copied successfully.

int createMesh (const char * name, int dynamic = 0)

Creates a mesh.

Arguments

  • const char * name - Path to the mesh file.
  • int dynamic - Create dynamic mesh.

Return value

Returns 1 if the mesh is loaded successfully; otherwise, 0.

int getNumVertex (int surface)

Returns the number of vertices in a given mesh surface.

Arguments

  • int surface - Surface number.

Return value

Number of the surface vertices.

int loadMesh (const char * name)

Loads a mesh file.

Arguments

  • const char * name - Mesh file name.

Return value

Returns 1 if the mesh is loaded successfully; otherwise, 0.

Math::vec2 getTexCoord1 (int num, int surface)

Returns second texture coordinate.

Arguments

  • int num - Vertex number.
  • int surface - Surface number.

Return value

Vertex second texture coordinate.

int getTIndex (int num, int surface)

Returns a triangle index.

Arguments

  • int num - Index number in the index buffer.
  • int surface - Surface number.

Return value

Triangle index.

const char * getMeshName ()

Returns the new mesh name.

Return value

The name of the mesh.

void setMeshName (const char * name)

Sets the new mesh name.

Arguments

  • const char * name - The name of the mesh.

void setSurfaceTransform (const Math::mat4 & transform, int surface, int target = -1)

Transforms the mesh surface.

Arguments

  • const Math::mat4 & transform - Transformation matrix.
  • int surface - Surface number.
  • int target - Target number.

int getNumTIndices (int surface)

Returns the number of triangle indices.

Arguments

  • int surface - Surface number.

Return value

Number of triangle indices.

int addEmptySurface (const char * name, int num_vertex, int num_indices)

Appends a new surface into the mesh.

Arguments

  • const char * name - New surface name.
  • int num_vertex - Number of surface vertices.
  • int num_indices - Number of surface indices.

Return value

Appended surface number.
Last update: 2017-07-03
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