This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

BoundSphere Class (C++)

Bounding sphere.

To use this class, include the UnigineBounds.h file.

Unigine::BoundSphere Class

Members


BoundSphere ()

Default constructor that produces an empty bounding sphere.

BoundSphere (const vec3 & center, float radius)

Initialization by the center and radius of the bounding sphere.

Arguments

  • const vec3 & center - The bounding sphere center.
  • float radius - The bounding sphere radius.

BoundSphere (const BoundSphere & bs)

Initialization by the bounding sphere.

Arguments

  • const BoundSphere & bs - The bounding sphere.

explicit BoundSphere (const BoundBox & bb)

Initialization by the bounding box.

Arguments

  • const BoundBox & bb - The bounding box.

~BoundSphere ()

Destructor.

void clear ()

Clears the bounding sphere.

void set (const vec3 & center, float radius)

Sets the bounding sphere by its center and radius.

Arguments

  • const vec3 & center - The bounding sphere center.
  • float radius - The bounding sphere radius.

void set (const BoundSphere & bs)

Sets the bounding sphere.

Arguments

  • const BoundSphere & bs - The bounding sphere.

void set (const BoundBox & bb)

Sets the bounding sphere by the bounding box.

Arguments

  • const BoundBox & bb - The bounding box.

int inside (const vec3 & point, float radius) const

Checks if the sphere is inside the bounding sphere.

Arguments

  • const vec3 & point - The coordinates of the center of the sphere .
  • float radius - The sphere radius.

Return value

Return 1 if the sphere is inside the bounding sphere; otherwise, 0 is returned.

int inside (const vec3 & min, const vec3 & max) const

Checks if the box is inside the bounding sphere.

Arguments

  • const vec3 & min - The box minimum coordinates.
  • const vec3 & max - The box maximum coordinates.

Return value

Return 1 if the box is inside the bounding sphere; otherwise, 0 is returned.

int inside (const BoundSphere & bs) const

Checks if the bounding sphere is inside the bounding sphere.

Arguments

  • const BoundSphere & bs - The bounding sphere.

Return value

Return 1 if the bounding sphere is inside the bounding sphere; otherwise, 0 is returned.

int inside (const BoundBox & bb) const

Checks if the bounding box is inside the bounding sphere.

Arguments

  • const BoundBox & bb - The bounding box.

Return value

Return 1 if the bounding box is inside the bounding sphere; otherwise, 0 is returned.

UNIGINE_INLINE int isValid () const

Checks the bounding sphere status.

Return value

Return 1 if the bounding sphere radius has a positive value.

UNIGINE_INLINE const vec3 & getCenter () const

Gets the bounding sphere center.

Return value

The bounding sphere center.

UNIGINE_INLINE float getRadius () const

Gets the bounding sphere radius.

Return value

The bounding sphere radius.
Last update: 2017-07-03
Build: ()