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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Content Migration

Objects

  • Added new Water Global object for handling infinitely spread water. The old Water object has been removed.
  • Added new Geodetic Pivot object used for setting reference ellipsoid and location in the latitude/longitude/altitude format.

Materials

  • Removed the mesh_leaf_base and mesh_stem_base materials. Their functionality is now available in mesh_base.
  • A water_base material has been replaced with the new global_water_base material.
  • decal_base material:
    • Removed the Blend noise option.
    • Removed the Opacity Normal parameter.
  • mesh_base material:
    • The Deferred checkbox has been renamed Deferred buffer.
    • The Ambient emission checkbox has been renamed Ambient.
    • Added new Vegetation states (ex mesh_leaf_base and mesh_stem_base materials functionality).
    • Added new Planar reflection option and its parameters.
    • Added new Vertex color states allowing to modulate various maps and parameters (albedo, metalness, roughness, AO, lightmap, emission, auxiliary) by using the particular color channels from geometry vertices.
    • Added new 2D noise and 3D noise states and options (ex mesh_leaf_base and mesh_stem_base materials functionality).
    • Added new Shadow offset state parameter (ex mesh_leaf_base material functionality).
    • The Detail option has been renamed Detail blending.
    • Added new light map options allowing you to use it with or without environment texture.
    • The Object space normal checkbox has been renamed Normal map.
    • An Ambient occlusion map is now disabled by default.
    • Added Alpha intensity and Alpha power parameters (partially copied from mesh_leaf_base).
  • terrain_base material:
    • Added the Ambient occlusion option.
  • grass_base and grass_impostor_base materials:
    • Added the Up direction option.
    • The Occlusion option has been renamed Ambient occlusion.
    • Added new occlusion parameters (visibility, multiplier, pow, diffuse).
    • Removed the Occlusion scale parameter.
Last update: 2017-07-03
Build: ()