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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Core Library
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
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UnigineScript is a programming language used in Unigine engine and introduced by UNIGINE Corp. for optimizing a project creation process. It is similar to C++ in syntax, but includes some additional features.

You can read more about syntactical differences between UnigineScript and C++.

The purpose of UnigineScript is to make coding easy-to-use even for junior programmers and at once provide the most optimal engine usage.

Why use UnigineScript?

All the features of Unigine engine are accessible via UnigineScript.

Which platforms have UnigineScript?

All the platforms supported by Unigine engine (Windows, Linux, Mac OS X), no recompilation is required.

What does an UnigineScript program creating process look like?

UnigineScript program can be written by using a plain text editor.

There are two ways of running UnigineScript programs:

  • Via built-in UnigineScript run-time (by running an engine instance)
  • Via any standalone CLI interpreter (usc) – the same way as .bat/.sh/.py scripts work

How do I get started with UnigineScript?

First you have to learn how to program in UnigineScript. Read The Language information and try tutorial. You probably will need an information about Core and Engine Libraries, High-Level Script and Script Debugging for extend UnigineScript features.

Learn about UnigineScript Programming Language, find out how to start writing programs in UnigineScript, work through the information and get from Novice to Expert.

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Last update: 2017-07-03
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