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High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Core Library
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

OS X Development Environment

To start working with the Unigine engine on the OS X platform you should install the Unigine SDK and additional software.

Unigine works with the OS X 10.9 version or higher.

Prepare the Environment for OS X

Install Unigine SDK

  • If you downloaded a Unigine 2 SDK binary archive:
    1. Extract the archive into a target directory.
    2. Run browser_run.
  • If you downloaded a Unigine SDK Browser .dmg file, install it and then install Unigine 2 SDK.
You may also need to set the following environment variables:
  • Adds to $PATH variable locations of the following directories: <UnigineSDK>/externs/bin;<UnigineSDK>/lib;<UnigineSDK>/bin.
  • Adds to $DYLD_LIBRARY_PATH variable locations of the following directories: <UnigineSDK>/externs/bin; <UnigineSDK>/lib.
Re-login to make the changes in ~/.profile take effect.
Make sure that your terminal takes environment variables into account.
From the Terminal main menu, choose Edit > Profile Preferences > Title and Command and check Run command as a login shell box.

Additional Software

To start your project with Unigine SDK you need to install the required software to prepare the development environment:

  1. Install Xcode version 6.x+.
  2. Install SCons 2.0+ (can be downloaded for free or installed via MacPorts).
  3. Install Python 2.7 (can be installed via MacPorts).
Last update: 2017-07-03
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