This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Pedestrians

Just like cars, each pedestrian is an entity and is bound to a node reference. The base class for pedestrians is called "Pedestrian".

ObjectMeshSkinned Settings

As a root node for pedestrian node reference there must be an ObjectMeshSkinned. As with cars, pedestrians must have a surface replicating a pedestrian's bounding box. This surface is required for pedestrian identification by means of intersection rays. A pedestrian's intersection mask should be 0x00000080.

Pedestrian Settings
Notice
For each pedestrian's ObjectMeshSkinned, a BodyRigid and its shapes are adjusted manually from Editor.

By default, pedestrian animation can have two options: "Animation Idle" and "Animation Walk". In the "Pedestrian" entity settings you can specify the following parameters:

  • Paths to files with animation.
  • The animation playback speed.
  • The minimum and maximum pedestrian speed.
  • The pedestrian turn speed.

Custom Animation

In case you want to change animation logic, you need to inherit a "Pedestrian" class and redefine the following methods:

  • Pedestrian::animation_init(), which performs animation initialization.
  • Pedestrian::animation_update(), which performs animation update.
Notice
These methods are called automatically. A Pedestrian::animation_update() method is called every frame.
Last update: 2017-07-03
Build: ()