This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

dynamic_00

This article describes the data/samples/objects/dynamic_00.cpp sample.

The dynamic_00 sample demonstrates how to create a dynamic wave, namely:

  • Create a dynamic mesh with a big number of vertices and add it to the editor
  • Calculate normal vectors, tangent vectors and a mesh bounding box

Dynamic wave created with the dynamic_00.cpp script

See Also

Last update: 2017-07-03
Build: ()