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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
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Framework System Script

The framework system script is implemented by using the Game namespace functions (located in the data/framework/game/game_system.h file).

The Game Namespace

The MasteGame class is also included in the Game namespace.

See the system script execution sequence for more details.

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Last update: 2017-07-03
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