Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes

Physicals

A physical is an object inside of which there is an invisible force field affecting other objects.

Types of Physicals

There are 5 types of physicals:

  •  Physical Wind is a cuboid shaped area that simulates the blowing wind inside of it.
  •  Physical Force is a spherical object with a force applied to its center. It pulls physical objects and particles up to or away from the point or rotates them around.
  •  Physical Noise is a cuboid shaped area that adds a distribution flow based on a volumetric noise texture.
  •  Physical Water is cuboid shaped area that simulates a force field affecting water objects.
  •  Physical Trigger is an object firing callbacks when physical objects or non-physical colliders get inside or outside of it.
Last update: 2017-07-03