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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Core Library
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
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Game Framework Add-On

A Game Framework is a high-level system written in UnigineScript created for quick game development. Game Framework editor plugin is provided as an add-on.

For more information see the Game Framework section.

Launching Game Framework

To use the plugin, you should perform the following:

  • Install the Game Framework add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).
  • Enable the plugin in the Plugins window (Plugins -> Manage...). The Game Framework editor will be launched.
Last update: 2017-07-03
Build: ()