Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes

NodePivot Class

Interface for node pivot handling. See also the UnigineScript analog.

To use this class, include the UnigineNodePivot.h file.

NodePivot Class

Members


NodePivot ()

Create a pivot node (with the pivot and local transformation matrices equal to mat4_identity).

void setPivotTransform (const Math::mat4 & transform)

Sets a pivot matrix that controls basis transformations for children nodes.

Arguments

  • const Math::mat4 & transform - Pivot transformation matrix.

Math::mat4 getLocalTransform ()

Gets a matrix that controls local transformations.

Return value

Local transformation matrix.

Math::mat4 getPivotTransform ()

Gets a matrix that controls basis transformations for children nodes.

Return value

Local transformation matrix.

void setLocalTransform (const Math::mat4 & transform)

Sets a matrix that controls local transformations of children nodes.

Arguments

  • const Math::mat4 & transform - Local transformation matrix.
Last update: 2017-07-03