Programming
Fundamentials
Setting Up Development Environment
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes

Run-Time Classes

The following diagram represents the run-time classes interaction.

Run-Time Classes

Almost each class operates with objects, which are instances of the other class. Such relationships are represented on the diagram by using the lines with arrows pointing to the parent class of the object.

Articles in This Section

Last update: 2017-07-03