This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

gui_07

This article describes the data/samples/objects/gui_07.cpp sample.

The gui_07 sample demonstrates how to create a GUI object with a custom skin, namely:

  • Specify a path to a folder with an *.rc file and custom textures when creating a GUI object
  • Load a user interface by using the constructor of the UserInterface class

GUI object with a custom skin

In this sample, the window assigned to the GUI object is generated from the samples/objects/interfaces/gui_07.ui UI file.

You can interact with its elements with the mouse as usual: change position of the window, switch between tabs, etc.

See Also

Last update: 2017-07-03
Build: ()