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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Core Library
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
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This article describes the data/samples/objects/gui_07.cpp sample.

The gui_07 sample demonstrates how to create a GUI object with a custom skin, namely:

  • Specify a path to a folder with an *.rc file and custom textures when creating a GUI object
  • Load a user interface by using the constructor of the UserInterface class

GUI object with a custom skin

In this sample, the window assigned to the GUI object is generated from the samples/objects/interfaces/gui_07.ui UI file.

You can interact with its elements with the mouse as usual: change position of the window, switch between tabs, etc.

See Also

Last update: 2017-07-03
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