This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

app_surround_01

This article describes the data/samples/plugins/app_surround_01.cpp sample.

The app_surround_01 sample demonstrates how to render scene geometry and interface across three monitors with the AppSurround plugin.

Notice
It is required to launch the AppSurround plugin before running the sample.

Application and its interface rendering with AppSurround

See Also

Last update: 2017-07-03
Build: ()