Content Migration
Objects
- Added new Water Global object for handling infinitely spread water. The old Water object has been removed.
- Added new Geodetic Pivot object used for setting reference ellipsoid and location in the latitude/longitude/altitude format.
Materials
- Removed the mesh_leaf_base and mesh_stem_base materials. Their functionality is now available in mesh_base.
- A water_base material has been replaced with the new global_water_base material.
- decal_base material:
- Removed the Blend noise option.
- Removed the Opacity Normal parameter.
- mesh_base material:
- The Deferred checkbox has been renamed Deferred buffer.
- The Ambient emission checkbox has been renamed Ambient.
- Added new Vegetation states (ex mesh_leaf_base and mesh_stem_base materials functionality).
- Added new Planar reflection option and its parameters.
- Added new Vertex color states allowing to modulate various maps and parameters (albedo, metalness, roughness, AO, lightmap, emission, auxiliary) by using the particular color channels from geometry vertices.
- Added new 2D noise and 3D noise states and options (ex mesh_leaf_base and mesh_stem_base materials functionality).
- Added new Shadow offset state parameter (ex mesh_leaf_base material functionality).
- The Detail option has been renamed Detail blending.
- Added new light map options allowing you to use it with or without environment texture.
- The Object space normal checkbox has been renamed Normal map.
- An Ambient occlusion map is now disabled by default.
- Added Alpha intensity and Alpha power parameters (partially copied from mesh_leaf_base).
- terrain_base material:
- Added the Ambient occlusion option.
- grass_base and grass_impostor_base materials:
- Added the Up direction option.
- The Occlusion option has been renamed Ambient occlusion.
- Added new occlusion parameters (visibility, multiplier, pow, diffuse).
- Removed the Occlusion scale parameter.
Last update: 2017-07-03
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