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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

DecalMesh Class

Interface for mesh decals handling.

To use this class, include the UnigineDecalMesh.h file.

DecalMesh Class

Members


DecalMesh (const Ptr<Mesh> & mesh, float radius, const char * name)

Arguments

  • const Ptr<Mesh> & mesh
  • float radius
  • const char * name

DecalMesh (const char * mesh_name, float radius, const char * name)

Arguments

  • const char * mesh_name
  • float radius
  • const char * name

int setMesh (const Ptr<Mesh> & mesh)

Copies a given mesh into the current decal mesh.

Arguments

  • const Ptr<Mesh> & mesh - The mesh smart pointer.

Return value

1 if the mesh is copied successfully; otherwise, 0.

int saveMesh (const char * name)

Saves the decal mesh into a file.

Arguments

  • const char * name - A name of the mesh file.

Return value

1 if the mesh is saved successfully; otherwise, 0.

int loadMesh (const char * name)

Loads a mesh for the current mesh from the file. This function doesn't change the mesh name.

Arguments

  • const char * name - The name of the mesh file.

Return value

1 if the mesh is loaded successfully; otherwise, 0.

void setRadius (float radius)

Sets the new height of the decal projection box along the Z axis.

Arguments

  • float radius - The height of the decal projection box along the Z axis, in units.

const char * getMeshName ()

Returns the name of the mesh used as a base for the decal.

Return value

The mesh name.

void setMeshName (const char * name)

Sets a new name for the mesh.

Arguments

  • const char * name - A new name to be set for the mesh.

float getRadius ()

Returns the current height of the decal projection box along the Z axis.

Return value

The height of the decal projection box along the Z axis, in units.

int getMesh (const Ptr<Mesh> & mesh)

Copies the current decal mesh into the received mesh.

Arguments

  • const Ptr<Mesh> & mesh - The mesh smart pointer.

Return value

1 if the mesh is copied successfully; otherwise, 0.
Last update: 2017-07-03
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