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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Log Functions (UnigineScript)

void log.error (string str, ... )

Prints an error message to the console and the log file.

Arguments

  • string str - Error message to print.
  • ... - Arguments, multiple allowed.

void log.fatal (string str, ... )

Prints a fatal error message to the log file and quits the engine.

Arguments

  • string str - Fatal error message to print.
  • ... - Arguments, multiple allowed.

void log.message (string str, ... )

Prints a message to the console and the log file.

Arguments

  • string str - Message to print.
  • ... - Arguments, multiple allowed.

void log.warning (string str, ... )

Prints a warning to the console and the log file.

Arguments

  • string str - Warning to print.
  • ... - Arguments, multiple allowed.
Last update: 2017-07-03
Build: ()