Unigine::Plugins::IG::ViewBase Class
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Header: | #include <plugins/UnigineIG.h> |
This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.
IG plugin must be loaded.
ViewBase Class
Members
void setParentEntity ( Entity * entity ) #
Attaches the View(Group) as a child to the specified parent entity.Arguments
- Entity * entity - Parent entity.
int64 getParentEntityID ( ) #
Returns the ID of the parent entity for the View(Group).Return value
Parent entity ID.void setGeoPosition ( const Math::dvec3 & position ) #
Sets the View(Group) position, in geo-coordinates (lat, lon, alt).Arguments
- const Math::dvec3 & position - View(Group) position to set, in geo-coordinates (lat, lon, alt).
Math::dvec3 getGeoPosition ( ) #
Returns the current View(Group) position, in geo-coordinates (lat, lon, alt).Return value
View(Group) position, in geo-coordinates (lat, lon, alt).void setPosition ( const Math::Vec3 & position ) #
Sets the View(Group) position.Arguments
- const Math::Vec3 & position - View(Group) position coordinates to set.
Vec3 getPosition ( ) #
Returns the current View(Group) position.Return value
View(Group) position coordinates.void setWorldPosition ( const Math::Vec3 & pos ) #
Sets the View(Group) position, in world coordinates.Arguments
- const Math::Vec3 & pos - View(Group) position to set, in world coordinates.
Vec3 getWorldPosition ( ) #
Returns the current View(Group) position, in world coordinates.Return value
View(Group) position, in world coordinates.vec3 getRotationEuler ( ) #
Returns the current View(Group) rotation.Return value
View(Group) rotation euler angles.vec3 getWorldRotationEuler ( ) #
Returns the current View(Group) rotation, in world coordinates.Return value
View(Group) rotation euler angles.const Ptr<Node> & getNode ( ) #
Returns the node assigned to the View(Group).Return value
Node assigned to the View(Group).const Ptr<PlayerDummy> & getPlayer ( ) #
Returns the PlayerDummy assigned to the View(Group).Return value
PlayerDummy assigned to the View(Group).void setRotation ( const vec3 & euler ) #
Sets the View(Group) rotation.Arguments
- const vec3 & euler - Entity rotation euler angles to set.
void setWorldRotation ( const vec3 & euler ) #
Sets the View(Group) rotation in world coordinates.Arguments
- const vec3 & euler - Entity rotation euler angles to set.
void copyTransformFromPlayer ( const PlayerPtr & player ) #
Copies the modelview matrix and sets it for the View(Group).Arguments
- const PlayerPtr & player - Source player to copy the transform from.
Component * getComponent ( int id ) #
Returns the interface of the component by its ID.Arguments
- int id - ID of the component.
Return value
Component interface if it exists, or nullptr otherwise.Last update:
29.04.2021
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