This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров узла
Setting Up Materials
Настройка свойств
Освещение
Landscape Tool
Sandworm
Использование инструментов редактора для конкретных задач
Extending Editor Functionality
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World Objects
Звуковые объекты
Объекты поиска пути
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
UnigineScript
C++
C#
Унифицированный язык шейдеров UUSL
File Formats
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Art Samples
Tutorials
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::WidgetScroll Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a scrollbar: horizontal or vertical one.

WidgetScroll Class

Members


static WidgetScrollPtr create ( const Ptr<Gui> & gui, int object = 100, int frame = 10, int step = 1, int value = 0 ) #

Constructor. Creates a scroller with the given parameters and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the scroll bar will belong.
  • int object - Width of the object to scroll in pixels. This is an optional argument.
  • int frame - Width of the visible area in pixels. This is an optional argument.
  • int step - Step of the scroller in pixels. This is an optional argument.
  • int value - Initial position of the scroller. This is an optional argument.

static WidgetScrollPtr create ( int object = 100, int frame = 10, int step = 1, int value = 0 ) #

Constructor. Creates a scroller with the given parameters and adds it to the Engine GUI.

Arguments

  • int object - Width of the object to scroll in pixels. This is an optional argument.
  • int frame - Width of the visible area in pixels. This is an optional argument.
  • int step - Step of the scroller in pixels. This is an optional argument.
  • int value - Initial position of the scroller. This is an optional argument.

void setFrameSize ( int size ) #

Sets the size of the currently visible area.

Arguments

  • int size - Size of the visible area in pixels. The minimum is 1 pixel.

int getFrameSize ( ) const#

Returns the size of the currently visible area.

Return value

Size of the visible area in pixels.

void setObjectSize ( int size ) #

Sets the size of the whole area to be scrolled through.

Arguments

  • int size - Size of the object being scrolled in pixels. The minimum is 1 pixel.

int getObjectSize ( ) const#

Returns the size of the whole area that is scrolled through.

Return value

Size of the object being scrolled in pixels.

void setOrientation ( int orientation ) #

Sets orientation of the scroller: horizontal (by default) or vertical one.

Arguments

  • int orientation - 1 to set horizontal orientation; 0 to set vertical one.

int getOrientation ( ) const#

Returns the current orientation of the scroller: horizontal or vertical one.

Return value

1 if the orientation is vertical; 0 if it is horizontal.

void setStepSize ( int size ) #

Sets the step of the scroller. This step is used to increment the scroll position.

Arguments

  • int size - Step of the scroller in pixels. The minimum is 1 pixel.

int getStepSize ( ) const#

Returns the step of the scroller. This step is used to increment the scroll position.

Return value

Step of the scroller in pixels.

void setValue ( int value ) #

Sets a value of the scroller, i.e. its position.

Arguments

  • int value - Position of the scroller. The minimum value is 0, the maximum value is the difference between the object width and the frame width.

int getValue ( ) const#

Returns the value of the scroller, i.e. its position.

Return value

Position of the scroller.

void setScrollColor ( const Math::vec4 & color ) #

Sets the color to be used for the widget's scroll.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getScrollColor ( ) const#

Returns the current color used for the widget's scroll.

Return value

Four-component vector specifying the color in the RGBA format.
Last update: 29.04.2021
Build: ()