This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Physical Force

A Physical Force is a spherical object with a force that is applied to its center and attenuates as follows:

Here:

Name Description
distance Distance between the sphere center and the object.
radius Radius of the sphere in which the force is applied.
attenuation Force attenuation factor.

All physical bodies and particles that are within the radius of the force are pulled up to or away from the center of the Physical Force node. Also the bodies and particles can be rotated around the center of the Physical Force node.

Notice
  • The Physical Force will affect particles only if their physical mass is nonzero. The physical mass for the Particles object can be set on the Particles tab of the Parameters window.
  • The Physical Force can affect only a Cloth, a Rope, or a Rigid body. If the Rigid body is used, a shape should be also assigned.

See also#

  • The PhysicalForce class to manage Physical Force nodes via API
  • A set of samples located in the data/samples/physicals folder:

    • force_00
    • force_01
  • The fragment from the video tutorial on physics demonstrating the force effect

Adding Physical Force#

To add a Physical Force to the scene via UnigineEditor:

  1. Run the project with UnigineEditor.
  2. On the Menu bar, click Create -> Physics -> Physical Force.

  3. Click somewhere in the world to place the Physical Force.

The new Physical Force node will be added to UnigineEditor, and you will be able to edit it via the Parameters window. By default, the radius of the node is 1.

Editing Physical Force#

In the Physical Force section (Parameters window -> Node tab), you can adjust the following parameters of the Physical Force:

Edit Size

Toggles the editing mode for the Physical Force node. When enabled, the radius of applying the physical force can be changed: each axis is highlighted with the colored circle. To change the radius along the axis, drag the corresponding circle.

Physical Mask Physical mask. The physical mask of the Physical Force must match the Physical mask of the physical object. Otherwise, the physical force won't affect the object.
Radius Radius for applying the physical force in units.
Attenuation Attenuation factor indicating how much the physical force decreases when the objects move away from the force center.
Attractor Attraction force applied to objects in the Physical Force radius. If a positive value is provided, objects will be pulled away from the force point. If a negative value is provided, objects will be pulled up to the force point.
Rotator Rotation force that is applied to objects in the Physical Force radius. If a positive value is provided, objects will be rotated clockwise. If a negative value is provided, objects will be rotated counter-clockwise.
Last update: 2024-08-16
Build: ()