ShapeConvex Class
This class is used to create collision shape in the form of a convex hull.
ShapeConvex Class
This class inherits from ShapeMembers
ShapeConvex ()
Constructor. Creates a new empty convex hull.ShapeConvex (Body body, Object object, int surface)
Constructor. Creates a convex hull for a given object surface and adds it to a given body.Arguments
- Body body - Body, to which the convex hull will belong.
- Object object - Object, which surface will be approximated.
- int surface - Number of the surface to approximate with the convex hull.
ShapeConvex (Object object, int surface)
Constructor. Creates a convex hull for a given object surface.Arguments
- Object object - Object, which surface will be approximated.
- int surface - Number of the surface to approximate with the convex hull.
int setObject (Object object, int surface, float error = 0.01)
Sets an object surface, for which the convex hull should be created.Arguments
- Object object - Object, which surface will be approximated.
- int surface - Number of the surface to approximate with the convex hull. If -1 is passed to the function as a number of the surface then the convex hull is created for all the surfaces of the mesh.
For a dynamic mesh, the convex hull is not created for all the surfaces.
- float error = 0.01 - Permissible error, which is used to create the convex hull. This is an optional parameter.
Return value
1 if the convex hull is created successfully; otherwise 0.Last update: 2017-07-03
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