This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Billboards

A billboard is a rectangular flat object that always faces the camera. Billboards are used instead of fully functional objects that are barely seen from far off and slightly change their position when the camera moves along them (e.g. clouds, stars, far away forests). Using billboards helps to simplify and speed up rendering.

For example, when you are adding a tree that is hardly seen from a distance, instead of creating a complex tree mesh just put an appropriate texture onto the alpha-tested billboard and it will make no visual difference at such a range.

Billboards

Billboards

Types of Billboards

There are two types of billboards that differ in the way they are rendered:

Last update: 2017-07-03
Build: ()