This page has been translated automatically.
UnigineScript
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
This version of documentation is OUTDATED! Please switch to the latest one.

Goto

Tells the interpreter to jump to another point in the code, specified by a label. Jumps can be made from one function to another, for example.

Syntax

Source code (UnigineScript)
someLabel:
	// some_code; 
goto someLabel;
				

Parts

  • someLabel is a statement identifier.

Examples

Source code (UnigineScript)
int i = 0;
myLabel:
	log.message("%d ",i);
	i++;
	if(i < 2) goto myLabel;
	
// the output is: 0 1

Labels can be constructed dynamically at the point of jumping.

Source code (UnigineScript)
int i = 0;
string prefix = "my";
string postfix = "Label";
myLabel:
	log.message("%d ",i);
	i++;
	if(i < 2) goto prefix + postfix;
	
// the result is: 0 1
Last update: 2017-07-03
Build: ()