Unigine::MeshSkinned Class
Interface for mesh skinned manipulation.
To use this class, include the UnigineMeshSkinned.h file.
Related classes:
Unigine::MeshSkinned::Frame
Unigine::MeshSkinned::Vertex
Unigine::MeshSkinned::Weight
Unigine::MeshSkinned Class
Members
virtual ~MeshSkinned ()
Virtual destructor.static Ptr< MeshSkinned > create ()
MeshSkinned constructor.Return value
Pointer to the created mesh.virtual int info (const char * name) const =0
Info the mesh.Arguments
- const char * name - Mesh name.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.virtual int load (const char * name) const =0
Load the mesh.Arguments
- const char * name - MeshSkinned name.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.virtual int save (const char * name) const =0
Save the mesh.Arguments
- const char * name - MeshSkinned name.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.virtual void clear () const =0
Clear the mesh.virtual int getNumFrames () const =0
Return the number of mesh frames.Return value
The number of frames.virtual int getNumBones () const =0
Return the number of bones.Return value
The number of bones.virtual int findBone (const char * name) const =0
Find a bone by its name.Arguments
- const char * name - Bone name.
Return value
Bone number.virtual const char * getBoneName (int bone) const =0
Return the bone name.Arguments
- int bone - Bone number.
Return value
Bone name.virtual int getBoneParent (int bone) const =0
Return the bone parent.Arguments
- int bone - Bone number.
Return value
Bone parent.virtual int getNumBoneChilds (int bone) const =0
Return the number of children bones.Arguments
- int bone - Bone number.
Return value
The number of children.virtual int getBoneChild (int bone, int child) const =0
Return a given child bone.Arguments
- int bone - Bone number.
- int child - Child bone number.
Return value
The child bone.virtual int getNumSurfaces () const =0
Return the number of object surfaces.Return value
The number of surfaces.virtual int findSurface (const char * name) const =0
Find an object surface by its name.Arguments
- const char * name - Surface name.
Return value
Surface number.virtual const char * getSurfaceName (int surface) const =0
Return the object surface name.Arguments
- int surface - Surface number.
Return value
Surface name.virtual int addBone (const char * name, int parent) const =0
Append a new bone.Arguments
- const char * name - Bone name.
- int parent - Bone parent number.
Return value
Bone number.virtual int addFrame (const Frame * frame) const =0
Append a new frame.Arguments
- const Frame * frame - Frame pointer.
Return value
Frame number.virtual int addMeshFrame (Ptr< MeshSkinned > mesh, int frame) const =0
Append a new frame.Arguments
- Ptr< MeshSkinned > mesh - MeshSkinned pointer.
- int frame - MeshSkinned frame number.
Return value
Frame number.virtual void setSurfaceTransform (const mat4 & transform, int surface) const =0
Transform the mesh surface.Arguments
- const mat4 & transform - Transformation matrix.
- int surface - The surface number.
virtual int addMeshSurface (const char * name, Ptr< MeshSkinned > mesh, int surface) const =0
Append a new mesh surface into the mesh.Arguments
- const char * name - New surface name.
- Ptr< MeshSkinned > mesh - Pointer to the source MeshSkinned.
- int surface - Surface number in the source MeshSkinned.
Return value
New surface number.virtual int addMeshSurface (int dest_surface, Ptr< MeshSkinned > mesh, int surface) const =0
Append a mesh surface geometry into the mesh.Arguments
- int dest_surface - Destination surface number.
- Ptr< MeshSkinned > mesh - MeshSkinned pointer.
- int surface - MeshSkinned surface number.
Return value
Mesh surface number.virtual int addEmptySurface (const char * name, int num_vertex, int num_indices) const =0
Append a new surface into the mesh.Arguments
- const char * name - New surface name.
- int num_vertex - Vertex number.
- int num_indices - Indices number.
Return value
Mesh surface number.virtual int addTriangleSurface (const char * name, const Vertex * vertex, int num_vertex, int cache) const =0
Append a new surface into the mesh.Arguments
- const char * name - New surface name.
- const Vertex * vertex - Vertex pointer.
- int num_vertex - Vertex number.
- int cache - Vertex cache optimization.
Return value
Mesh surface number.virtual int addTriangleSurface (const char * name, const Vertex * vertex, int num_vertex, const int * indices, int num_indices) const =0
Append a new surface into the mesh.Arguments
- const char * name - New surface name.
- const Vertex * vertex - Vertex pointer.
- int num_vertex - Vertex number.
- const int * indices - Index pointer.
- int num_indices - Index number.
Return value
Mesh surface number.virtual int getNumVertex (int surface) const =0
Return the number of mesh vertices.Arguments
- int surface - The surface number.
Return value
The number of vertices.virtual void setVertex (int num, const vec3 & xyz, int surface) const =0
Update the vertex coordinates of the given vertex.Arguments
- int num - Vertex number.
- const vec3 & xyz - Vertex coordinates.
- int surface - Surface number.
virtual vec3 getVertex (int num, int surface) const =0
Return the vertex coordinates.Arguments
- int num - Vertex number.
- int surface - Surface number.
Return value
Vertex coordinates.virtual void setNormal (int num, const vec3 & normal, int surface) const =0
Update the vertex normal of the given vertex.Arguments
- int num - Vertex number.
- const vec3 & normal - Vertex normal.
- int surface - Surface number.
virtual vec3 getNormal (int num, int surface) const =0
Return the vertex normal.Arguments
- int num - Vertex number.
- int surface - Surface number.
Return value
Vertex normal.virtual void setTangent (int num, const vec4 & tangent, int surface) const =0
Update the vertex tangent of the given vertex.Arguments
- int num - Vertex number.
- const vec4 & tangent - Vertex tangent.
- int surface - Surface number.
virtual vec4 getTangent (int num, int surface) const =0
Return the vertex tangent.Arguments
- int num - Vertex number.
- int surface - Surface number.
Return value
Vertex tangent.virtual void setTexCoord (int num, const vec4 & texcoord, int surface) const =0
Update the vertex texture coordinates of the given vertex.Arguments
- int num - Vertex number.
- const vec4 & texcoord - Vertex texture coordinates.
- int surface - Surface number.
virtual vec4 getTexCoord (int num, int surface) const =0
Return the vertex texture coordinates.Arguments
- int num - Vertex number.
- int surface - Surface number.
Return value
Vertex texture coordinates.virtual void setNumWeights (int num, int num_weights, int surface) const =0
Update the vertex number of weights of the given vertex.Arguments
- int num - Vertex number.
- int num_weights - Number of weights.
- int surface - Surface number.
virtual int getNumWeights (int num, int surface) const =0
Return the vertex bone number of weights.Arguments
- int num - Vertex number.
- int surface - Surface number.
Return value
The number of weights.virtual void setWeights (int num, const vec4 & weights, int surface) const =0
Update the vertex bone weights of the given vertex.Arguments
- int num - Vertex number.
- const vec4 & weights - Vertex bone weights.
- int surface - Surface number.
virtual vec4 getWeights (int num, int surface) const =0
Return the vertex bone weights.Arguments
- int num - Vertex number.
- int surface - Surface number.
Return value
Vertex bone weights.virtual void setBones (int num, const ivec4 & bones, int surface) const =0
Update the vertex bone indices of the given vertex.Arguments
- int num - Vertex number.
- const ivec4 & bones - Vertex bone indices.
- int surface - Surface number.
virtual ivec4 getBones (int num, int surface) const =0
Return the vertex bone indices.Arguments
- int num - Vertex number.
- int surface - Surface number.
Return value
Vertex bone indices.virtual int getNumIndices (int surface) const =0
Return the number of vertex indices in the mesh.Arguments
- int surface - Vertex number.
Return value
The number of indices.virtual void setIndex (int num, int index, int surface) const =0
Update an index of the given vertex in the index buffer.Arguments
- int num - Vertex number.
- int index - Index of the vertex in the vertex buffer.
- int surface - Surface number.
virtual int getIndex (int num, int surface) const =0
Return an index of the given vertex from the index buffer.Arguments
- int num - Vertex number.
- int surface - Surface number.
Return value
Index of the vertex in the vertex buffer.Last update: 2017-07-03
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